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Fable.Форум » English Forum » Guides » Description Statistics
Description Statistics
Йа_Тюлень_хДДата: Вторник, 14.02.2017, 14:13 | Сообщение # 1
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On receipt of a basic level, the player is given points (Eng. Stat points) for the distribution between the main characteristics. Points are calculated on forum: [BaseLevel / 5] +2.
The cost of improving the basic characteristics calculated by the formula: [(Stat - 1) / 10] + 2.

Main characteristics

STR (Strength):
• The bonus base damage for melee weapons (Atk) +1 for each unit of the Force (STR).
• Bonus attack, melee weapon (Atk) is calculated as (STR / 10) ^ 2.
• Every 5 points Strength (STR) is added 1 point of damage for bows and crossbows (Atk).
• +30 units of weight (Wieght) to each base (without bonuses) unit of the Force (STR).

AGI (Agility):
• Bonus Dodge (Flee) +1 for each unit of Endurance (AGI).
• Increases attack speed (ASpd).
• Reduces the spell Ankle Snare.

VIT (Life):
• Bonus maxhealth (MaxHP) + 1% per unit of Life (VIT).
• Bonus protection against physical attacks (VitDef) +1 for each unit of Life (VIT).
• The effect of healing items improved by 2% per unit of Life (VIT).
• Every 5 points VIT accelerate the regeneration of Health (HP Recovery) 1.
• Against attacks mobs bonus damage reduction factor is rnd (0, [VIT / 20] ^ 2 - 1).
• Against players attack bonus damage reduction factor equal to [VIT * 0.5] + rnd ([VIT * 0.3], max ([VIT * 0.3], [VIT ^ 2/150] - 1)).
• Reduces the negative status effects Stun (Stun), Poison (Poison), Silence (Silence) and bleeding (Bleeding).

INT (Intelligence):
• The bonus magical damage to the base (MAtk) +1 for each unit of the Intelligence (INT).
• Bonus maximum mana (MaxSP) + 1% for each point of Intelligence (INT).
• The effect of items, mana increased by 2% per point of Intelligence (INT).
• Every 6 points Intelligence (INT) Mana regeneration speed (SP Recovery) 1.
• The bonus magical damage to a minimum (MinMAtk) is calculated as (INT / 7) ^ 2.
• The bonus spell damage to the maximum (MaxMatk) is calculated as (Int / 5) ^ 2.
• Bonus protection from magic attack (IntMDef) +1 for each unit of the Intelligence (INT).
• Reduces the negative status effects Dazzle (Blind), COn (Sleep).
• Achieved success cooking alchemists + 0.05% per point of Intelligence (INT).

DEX (Dexterity):
• Bonus hit accuracy (Hit) +1 for each unit of Dexterity (DEX).
• Each 20 points of Dexterity (DEX) add +1 to attack speed (ASpd).
• The bonus damage to basic bow and crossbow (Atk) +1 for each unit of Dexterity (DEX).
• Bonus attack for bows and crossbows (Atk) is calculated as (Dex / 10) ^ 2.
• Every 5 points Dexterity (DEX) add +1 to weapon damage melee (Atk).
• Bonus for minimum damage melee weapons (Atk) +1 for each unit of Dexterity (DEX).
• Reduces the cast time by the formula: 2 * DEX / 3.
• Achieved success in forging smiths + 0.1% per point of Dexterity (DEX).
• Achieved success cooking alchemists + 0.1% per point of Dexterity (DEX).

LUK (Luck):
• Every 5 points Good luck (LUK) add +1 base damage of any weapon (Atk).
• Every 3 points Good luck (LUK) add +1 crit (Crit).
• Every 10 points Good luck (LUK) add +1 Evasion (Lucky Dodge).
• Achieved success in forging smiths + 0.1% per unit of Luck (LUK).
• Achieved success cooking alchemists + 0.1% per unit of Luck (LUK).
• Reduces the chance to be exposed to negative status effects.

additional characteristics

Atk (Attack):
From Atk value of the amount of damage depends on who you apply when hit.
• To punch Atk = STR + [STR / 10] ^ 2 + [DEX / 5] + [LUK / 5]
• The weapon Atk = STR + [STR / 10] ^ 2 + [DEX / 5] + [LUK / 5] + WeaponAtk + AtkBonusCards
• The bow and crossbow Atk = DEX + [DEX / 10] ^ 2 + [STR / 5] + [LUK / five] + WeaponAtk + AtkBonusCards

MAtk (Magic Attack):
From the value depends MAtk spell damage. MAtk indicator is displayed in two parts: the left side - is the minimum possible MAtk (MinMAtk), right - the maximum rate MAtk (MaxMAtk). When using the spell generates a random value in the range between the minimum and maximum value MAtk.
• minMAtk = INT + [INT / 7] ^ 2
• maxMAtk = INT + [INT / 5] ^ 2

Hit (Hit):
Hit The indicator is responsible for hitting the target. Each unit Hit adds 1% to hit the target capacity.
• Hit = BaseLevel + DEX + CardBonuses

Crit (Critical Hit):
Each unit Crit adds 1% of the critical strike chance.
• Crit = 1 + [LUK / 3] + CardBonuses
Equipped catarrh double crit.
Critical hit (Crit) ignores dodge rate (Flee) at the end.
Crit (Crit) on the mob is reduced by MonsterLUK / 5. The decrease comes after calculating critical hit (Crit) (doubling of the Cathars and skill Counter Attack).
• Complete formula: Crit = (1 + [LUK / 3] + CardBonuses) * CritModifier - TargetLUK / 5
Crit always falls, causing maximum damage and ignoring display


 
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