Йа_Тюлень_хД | Дата: Вторник, 14.02.2017, 14:13 | Сообщение # 1 |
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| On receipt of a basic level, the player is given points (Eng. Stat points) for the distribution between the main characteristics. Points are calculated on forum: [BaseLevel / 5] +2. The cost of improving the basic characteristics calculated by the formula: [(Stat - 1) / 10] + 2.
Main characteristics
STR (Strength): • The bonus base damage for melee weapons (Atk) +1 for each unit of the Force (STR). • Bonus attack, melee weapon (Atk) is calculated as (STR / 10) ^ 2. • Every 5 points Strength (STR) is added 1 point of damage for bows and crossbows (Atk). • +30 units of weight (Wieght) to each base (without bonuses) unit of the Force (STR).
AGI (Agility): • Bonus Dodge (Flee) +1 for each unit of Endurance (AGI). • Increases attack speed (ASpd). • Reduces the spell Ankle Snare.
VIT (Life): • Bonus maxhealth (MaxHP) + 1% per unit of Life (VIT). • Bonus protection against physical attacks (VitDef) +1 for each unit of Life (VIT). • The effect of healing items improved by 2% per unit of Life (VIT). • Every 5 points VIT accelerate the regeneration of Health (HP Recovery) 1. • Against attacks mobs bonus damage reduction factor is rnd (0, [VIT / 20] ^ 2 - 1). • Against players attack bonus damage reduction factor equal to [VIT * 0.5] + rnd ([VIT * 0.3], max ([VIT * 0.3], [VIT ^ 2/150] - 1)). • Reduces the negative status effects Stun (Stun), Poison (Poison), Silence (Silence) and bleeding (Bleeding).
INT (Intelligence): • The bonus magical damage to the base (MAtk) +1 for each unit of the Intelligence (INT). • Bonus maximum mana (MaxSP) + 1% for each point of Intelligence (INT). • The effect of items, mana increased by 2% per point of Intelligence (INT). • Every 6 points Intelligence (INT) Mana regeneration speed (SP Recovery) 1. • The bonus magical damage to a minimum (MinMAtk) is calculated as (INT / 7) ^ 2. • The bonus spell damage to the maximum (MaxMatk) is calculated as (Int / 5) ^ 2. • Bonus protection from magic attack (IntMDef) +1 for each unit of the Intelligence (INT). • Reduces the negative status effects Dazzle (Blind), COn (Sleep). • Achieved success cooking alchemists + 0.05% per point of Intelligence (INT).
DEX (Dexterity): • Bonus hit accuracy (Hit) +1 for each unit of Dexterity (DEX). • Each 20 points of Dexterity (DEX) add +1 to attack speed (ASpd). • The bonus damage to basic bow and crossbow (Atk) +1 for each unit of Dexterity (DEX). • Bonus attack for bows and crossbows (Atk) is calculated as (Dex / 10) ^ 2. • Every 5 points Dexterity (DEX) add +1 to weapon damage melee (Atk). • Bonus for minimum damage melee weapons (Atk) +1 for each unit of Dexterity (DEX). • Reduces the cast time by the formula: 2 * DEX / 3. • Achieved success in forging smiths + 0.1% per point of Dexterity (DEX). • Achieved success cooking alchemists + 0.1% per point of Dexterity (DEX).
LUK (Luck): • Every 5 points Good luck (LUK) add +1 base damage of any weapon (Atk). • Every 3 points Good luck (LUK) add +1 crit (Crit). • Every 10 points Good luck (LUK) add +1 Evasion (Lucky Dodge). • Achieved success in forging smiths + 0.1% per unit of Luck (LUK). • Achieved success cooking alchemists + 0.1% per unit of Luck (LUK). • Reduces the chance to be exposed to negative status effects.
additional characteristics
Atk (Attack): From Atk value of the amount of damage depends on who you apply when hit. • To punch Atk = STR + [STR / 10] ^ 2 + [DEX / 5] + [LUK / 5] • The weapon Atk = STR + [STR / 10] ^ 2 + [DEX / 5] + [LUK / 5] + WeaponAtk + AtkBonusCards • The bow and crossbow Atk = DEX + [DEX / 10] ^ 2 + [STR / 5] + [LUK / five] + WeaponAtk + AtkBonusCards
MAtk (Magic Attack): From the value depends MAtk spell damage. MAtk indicator is displayed in two parts: the left side - is the minimum possible MAtk (MinMAtk), right - the maximum rate MAtk (MaxMAtk). When using the spell generates a random value in the range between the minimum and maximum value MAtk. • minMAtk = INT + [INT / 7] ^ 2 • maxMAtk = INT + [INT / 5] ^ 2
Hit (Hit): Hit The indicator is responsible for hitting the target. Each unit Hit adds 1% to hit the target capacity. • Hit = BaseLevel + DEX + CardBonuses
Crit (Critical Hit): Each unit Crit adds 1% of the critical strike chance. • Crit = 1 + [LUK / 3] + CardBonuses Equipped catarrh double crit. Critical hit (Crit) ignores dodge rate (Flee) at the end. Crit (Crit) on the mob is reduced by MonsterLUK / 5. The decrease comes after calculating critical hit (Crit) (doubling of the Cathars and skill Counter Attack). • Complete formula: Crit = (1 + [LUK / 3] + CardBonuses) * CritModifier - TargetLUK / 5 Crit always falls, causing maximum damage and ignoring display
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