Ring_of_Mages (id16668) (+40 INT)
Ring_of_Mages (id16668) (+40 INT)
CardsHead:
Orc Hero Card - protects against the effect of the camp.
Evil Snake Lord Card - protects against Blind and informed, Int + 3.
Arc Angeling Card - 10% of water.
Giant Hornet Card - 10% of the wind.
Leib Omai Card - 10% of the fire.
Giearth Card - 15% of the land.
Points:
Orc Hero Card - protects against the effect of the camp.
Evil Snake Lord Card - protects against Blind and informed, Int + 3.
Arc Angeling Card - 10% of water.
Giant Hornet Card - 10% of the wind.
Leib Omai Card - 10% of the fire.
Giearth Card - 15% of the land.
Maya Purple Card - gives to see invisible enemies.
Marduk Card - immune to fat.
Nightmare Card - immunity to slip.
Wings:
Kathryne Keyron Card - if Frozen nine and above, paste it because it is it gives us 2% matk.
Evil Snake Lord Card - if no frozenov 9, then insert it unnecessarily, it gives us a +3 int.
Armour:
Tao Gunka Card - gives + 100% HP.
Ghostring Card - makes our armor GOST element.
Bathory Card - Shadow makes our armor element (against a bard or gypsum)
Weapons:
Valkyrie Randgris Card - our weapons can not be broken.
Necromancer Card - gives 2% magic, +1 int.
Shields:
Horn Card - 35% of the long-range attacks.
Thara Frog Card - from 30 people.
Golden Bug Card - protects us against the leeks.
Tirfing Card -25% of men and mobs.
Mantle:
Noxious Card - 10% neutral, and 10% of the long-range attacks.
Deviling Card - 50% neutral and 50% of other elements for you.
Raydric Card - 20% from the neutral.
Hode Card - 30% of the land.
Jakk - 30% of the fire.
Dustiness Card - 30% of the wind.
Marse Card - 30% of water.
Myst CARD - 30% of the poison.
Shoes:
Fallen Bishop Hibram Card - Matk + 10%
Green Ferus Card - HP + 10%
Accessories:
Alligator Card - 5% of the long-range attacks.
Horong Card - gives us sight.
Phen Card - cast by skill can not be interrupted.
Smokie Card - gives us Hide.
skills:
Esma (basic skill, the damage)
Eswoo (Reduce enemy)
Estun (the enemy camp)
Kaupe (saves us from 1 attack)
Kaite (2 Mirror the magical impact)
Break Fall (20% to avoid physical or magical attacks)
Warm Wind
LV1-Earth (Beat by wind armor)
LV2-Wind (Beat by water armor)
LV3-Water (Beat by fiery armor)
LV4-Fire (Beat in ground armor)
LV5-Undead
LV6-Shadow
LV7-Holy
How do I:
Dressed ful damage (Int Kahi, Frozen, Fabliau Vand, fur coat with Tao, throw themselves Kaupe (Kaite if opponents have linker), using the element (Earth or of Wind) periodically changes, and begin to beat with Esma. Also, you should be able to quickly change into a ful protection and ful damage. Therefore, press alt + s, we enter / bm, put on my gear and learn the layout to change. also, buy from NPC "Magic scrolls" (@w gon_test 48 94) Level 5 Fire Wall, throw the input or throw on the opponent Kaite thereby remove his bag and a wall on it. You can try to throw at the enemy Kaite and discover Pori. Using a chip with kaite, we throw it at the enemy, throw a storm Gast, waiting for when it will subside Reflect and begin to beat with esmy, many do not notice