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Модератор форума: Saikiri, Shaitan  
Fable.Форум » Гайды » Гайды по профессиям » Professor » Профессор (ы?Оо)
Профессор
Bushi1Дата: Вторник, 18.11.2008, 16:19 | Сообщение # 1
Генерал-майор
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Ну так начнем со статов

-str-всё что останится
-agi-150(для аспд)
-vit-1000
-dex-150-200
-int-1000
-luk-1000
Эти статы на веки что либо изменять на ваше усмотрение

~~ШМОТ~~

-Голова-индиан хэт/ред валя/+6 браун валя-
-очки-херт сан гласес(только из-за 10 инты)-
-Крылья-Блессы +7-9(самое важное для профа это +9)/ангелы+5-9/ну и пори(санты)/ах да еще архимаги+5-7-
-Тело(броня)-Зимняя шуба(можно и валькину но если индианка/валя то шуба;заточка уже на ваше усмотрение)-
-Накидка-Валькина/муфлер(вообщем что угодно что лезит на него;только со слотом)-
-Ботинки-Слипы(я думаю самое оптимальное)-
-Аксесы-две меги на инт(можно и на вит)
-Оружие-ф.стаф/книга на кому(Book of the dead/для неё и 150 аги качаем)-
-Щит-Валькин щит +7-9-

~~КАРТЫ В ШМОТ~~

-В голову-орк херо/хай визку-
-Очки-орк херо/хай визку(смотря что вставили в голову)-
-Броня-тао гунку/госта/бафори(больше и не надо)-
-Накидка-ноксиус/девелинг(этого хватит)-
-Ботинки-грин ферус/матир/верит-
-Щит-Хорн/тара/ГТБ/мая
-Оружие-в ф.стаф:2 лода, 1 вса, 1 вальку(МВП)/в книгу:2лода/1лода, 1 вса-
-Аксесы-два аллигатора-

~~ОПИСАНИЕ СКИЛОВ~~

Health Conversion (Skill ID# 373) iRO Name: Indulge
Type: Active Max Level: 5
Requirements: Increase SP Recovery Level 1, Magic Rod Level 1
SP Cost: SkillLV SP
Target: Self
Cast Time: 0.5 sec After Cast Delay: 0.8+SkillLV*0.2 sec
Effect: Converts 10% of your HP into SP. The higher the skill level the more effective the conversion will be. The conversion rate is 1:1 modified by SkillLV, so a 2000 HP Professor with Health Conversion LV 3 would gain 2000*10%=200 SP plus 30%, total 260 SP.
Level Description
1 10% More Effective
2 20% More Effective
3 30% More Effective
4 40% More Effective
5 50% More Effective
(если на русский перевести то некоторое количество ХП превращает в СП)

Soul Change (Skill ID# 374) iRO Name: Soul Exhale
Type: Supportive Max Level: 1
Requirements: Magic Rod Level 3, Spell Breaker Level 2
SP Cost: 50
Target: Ally Range: 4 cells
Cast Time: 3 sec After Cast Delay: 5 sec
Effect: Exchange SP of the target with your SP. With this exchange it's not possible for any of the partners to exceed their Maximum SP. If you use this on a monster, you regain 3% of your SP. You can't use this skill on a monster again that already had Soul Change. You can use this skill in Siege Mode (WoE).
(Обмен СП/отдает свое сп другому персонажу/или отбирает)

Soul Burn (Skill ID# 375) iRO Name: Soul Siphon
Type: Offensive Max Level: 5
Requirements: Cast Cancel Level 5, Magic Rod Level 3, Dispell Level 3
Required For: Mind Breaker (L1).
SP Cost: 70 + SkillLV*10
Target: Enemy Range: 4 cells
Cast Time: 3 sec After Cast Delay: LV1-4 10 sec, LV 5 15 sec for the next Soul Burn, else none
Effect: This skill will burn all SP the target has, thus damaging it with its own SP. Since this damage is done to the mental system, it will be decreased by the target's MDEF. If you fail this skill, YOUR SP will be drained, and you will damage yourself. The damage is equal to twice the removed SP.
Level Description
1 40% Success Rate
2 50% Success Rate
3 60% Success Rate
4 70% Success Rate
5 70% Success Rate, Damage=2x SP
(Шанс 70% сжечь СП у противника/также есть шанс что вы у самого себя его сожгете/на 5 уровне наносит дамаг но маленький)

Mind Breaker (Skill ID# 402)
Type: Active Max Level: 5
Requirements: Increase SP Recovery Level 3, Soul Burn Level 1
SP Cost: 9 + 3*SkillLV
Target: Enemy Range: 9 cells
Cast Time: Instant After Cast Delay: 0.7 + 0.1*SkillLV sec
Effect: Attack the mind of the enemy to cause mental breakdown. This decreases enemy's MDEF, but it ups their MATK. Success chance is 55%+5*SkillLV%. This is basically Provoke for Magicians.
Level Description
1 MATK +20%, MDEF -12%, 60% success
2 MATK +40%, MDEF -24%, 65% success
3 MATK +60%, MDEF -36%, 70% success
4 MATK +80%, MDEF -48%, 75% success
5 MATK +100%, MDEF -60%, 80% success
(Понижает мдеф противника но при этом повышает его МАТК)

Memorize (Skill ID# 403) iRO Name: Foresight
Type: Active Max Level: 1
Requirements: Advanced Book Level 5, Free Cast Level 5, Auto Spell Level 1
SP Cost: 1
Target: Self
Cast Time: 5 sec, not reducible by DEX
Effect: The next five Spells you cast have their casting time reduced by 1/2. This effect will last as long as you don't use spells, but will be dispelled upon your death. Multiple Memorize casts do not stack, recasting resets the counter to 5.
(без коминтариев-просто шлак)

Wall of Fog (Skill ID# 404) iRO Name: Blinding Mist
Type: Offensive Max Level: 1
Requirements: Deluge Level 2, Violent Gale Level 2
SP Cost: 25 SP
Target: Ground Range: 9 cells
Attack Type: Earth Property
Cast Time: Instant
Duration: 20 sec
You cannot cast more than 2 instances of this skill before the first one expires.
Effect: Creates a wall of fog of 5 x 3 cells perpendicular to the caster (triple the area of the Wizards Ice Wall). Anyone attempting ranged attacks or ranged skills through or into but not OUT OF the fog. Those inside are blinded (Status effect: Blind) for 30 seconds. For non ground targeted spells, there's a 75% chance that it will miss completely. Ranged attacks have a -75% damage penalty, and -50 HIT penalty. The wall lasts for 20 seconds, and cannot be cast on top of Sage's other ground based skills such as Volcano, Land Protector, and Violent Gale, but you may cast this over Deluge. If this skill is cast over Deluge, it will last for 40 seconds. You can cast this on top of monsters and you can not have more than 2 Wall of Fog active at any time.
(Если находится в области то противник имеет нашнс 75%миса по вам:очень полезная штука против арчеподобных)

Spider Web (Skill ID# 405) iRO Name: Fiber Lock
Type: Active Max Level: 1
Requirements: Dragonology Level 4
SP Cost: 50
Target: Ground Range: 9 cells
Cast Time: Instant
Duration: 8 sec
You cannot cast more than 3 instances of this skill before the first one expires.
Item Required: 1 Cobweb
Effect: Summon a spider web on a 3x3 target area to make any victim that step on it unable to move (like the Hunter skill Ankle Snare), also reduces the victim's Flee Rate by half. If this web is hit by any fire elemental skill, then the web will burn away, and cause 2x more damage than the skill itself alone would have done. You can only catch one enemy with each cast and you can not have more than 3 webs active at the same time.
(кидает на противника паутину(действует 8 секунд) в которой персонаж не может двигатся и получает двойной урон от элемента огня после чего она пропадает/одновременно можно выпустить 3 паутины)

Double Casting (Skill ID# 482) iRO Name: Double Bolt
Type: Active Max Level: 5
Requirements: Auto Spell Level 1
SP Cost: 35 + 5*SkillLV
Target: Self
Cast Time: 2 sec (not reduced by DEX)
Duration: 90 sec
Effect: During the skill's duration, all Bolt-type spells (including Auto-Spells) have a chance of being casted a second time instantly.
Level Description
1 40% Chance
2 50% Chance
3 60% Chance
4 70% Chance
5 80% Chance
(Шанс 80% что использовании умений типа болты появляется вероятность, что это заклинание автоматически используется второй раз сразу же после первого. Время действия умения - 90 сек.

Earth Spike (Skill ID# 90)
Type: Offensive, Level Selectable Max Level: 5
Requirements: Seismic Weapon Level 1
Required For: Heaven's Drive (L3 Wizard), Heaven's Drive (L1 Sage).
SP Cost: 10 + 2*SkillLV
Target: 1 Enemy Range: 9 cells
Attack Type: Earth Property
Cast Time: 0.7*SkillLV sec After Cast Delay: 0.8 sec
Effect: Hits the targeted enemy with 1 Earth Element Spike per SkillLV for 100%*MATK damage each. Technically this is a normal Bolt-type spell using the Earth element.
(ну скажу токо элемент земля)

Heaven's Drive (Skill ID# 91)
Type: Offensive Max Level: 5
Requirements: Earth Spike Level 1
Required For: Quagmire (L1 Wizard).
SP Cost: 24 + 4*SkillLV
Target: 1 cell Range: 9 cells
Attack Type: Earth property, Long Range, Area, Magic attack
Cast Time: 1*SkillLV sec After Cast Delay: 1 sec
Effect: Hits every enemy in a 5x5 cell area around the target cell with 1 Spike per SkillLV for 1*MATK damage each.
(на нашем сервере наносит 10 ударов(не действует дабл кастинг)/элемент земля)

Monster Property (Skill ID# 93) iRO Name: Sense
Type: Active Max Level: 1
Required For: Ganbantein (High Wizard)
SP Cost: 10
Target: 1 monster Range: 9 cells
Cast Time: Instant
Duration: Until status window is closed.
Effect: Brings up a window with information about the targeted monster such as HP, element, level, etc at the time the spell is cast. Party members also see this window.
(даёт характеристику про моба на которого направлено заклинание)

Advanced Book (Skill ID# 274) iRO Name: Study
Type: Passive Max Level: 10
Required For: Dragonology (L9), Cast Cancel (L2), Magic Rod (L4), Flame Launcher (L5), Frost Weapon (L5), Lightning Loader (L5), Seismic Weapon (L5), Memorize (L5 Professor).
Effect: Raises ATK by 3 and ASPD by 0.5 per SkillLV when using book type weapons.
Level Description
1 ATK +3, +0.5 ASPD
2 ATK +6, +1 ASPD
3 ATK +9, +1.5 ASPD
4 ATK +12, +2 ASPD
5 ATK +15, +2.5 ASPD
6 ATK +18, +3 ASPD
7 ATK +21, +3.5 ASPD
8 ATK +24, +4 ASPD
9 ATK +27, +4.5 ASPD
10 ATK + 30, +5 ASPD
(повышает атаку и аспд при использование оружия типа книг)

Cast Cancel (Skill ID# 275)
Type: Active Max Level: 5
Requirements: Advanced Book Level 2
Required For: Free Cast (L1), Soul Burn (L5 Professor)
SP Cost: 2
Target: Self
Cast Time: Instant
Effect: Cancels your own spell before it finishes casting. SP Cost of the interrupted spell is reduced based on skill level.
Level Description
1 10% SP Kept
2 30% SP Kept
3 50% SP Kept
4 70% SP Kept
5 90% SP Kept
(отменяет ваше заклинание которое с загрузкой)

Magic Rod (Skill ID# 276)
Type: Active Max Level: 5
Requirements: Advanced Book Level 4
Required For: Spell Breaker (L1), Soul Change (L3, Professor), Soul Burn (L3 Professor), Health Conversion (L1 Professor).
SP Cost: 2
Target: Self
Cast Time: Instant After Cast Delay: 1.5
Duration: 0.2 + SkillLV*0.2 sec
Effect: This skill is able to absorb skills with Cast Time and whose damage is MATK based. Does not work on Area Spells. If an enemy Sage casts Spell Breaker and is countered with Magic Rod, the enemy will take 20% damage to their SP and those SP will be given to the caster. This is like the Knight's Auto Counter, except it works on skills and not Physical attacks. The enemy skill must impact within the Active period for the counter to work, also moving ends the active period.
Level Description
1 0.4[s] Active Period / 20% SP absorbed
2 0.6[s] Active Period / 40% SP absorbed
3 0.8[s] Active Period / 60% SP absorbed
4 1.0[s] Active Period / 80% SP absorbed
5 1.2[s] Active Period / 100% SP absorbed
(Блокирует магию использованные на вас)

Spell Breaker (Skill ID# 277)
Type: Active Max Level: 5
Requirements: Magic Rod Level 1
Required For: Dispell (L3), Soul Change (L2 Professor).
SP Cost: 2
Target: Enemy Range: 9 cells
Cast Time: 0.7 sec
Effect: This skill lets you cancel any skill with Cast Time (ANY skill). When an enemy spell is canceled, the target gets 2% of its Maximum HP as damage and the Sage absorbs a percentage of the SP used for the broken spell, also if the SkillLV is 5, the sage will also absorb half the Physical damage done to the target. The success rate of this skill against Bosses is 10%. If this Spell is cast on an other Sage that uses Magic Rod, Magic Rod is not broken and the Spell Breaker caster looses 20% SP.
Level Description
1 0% SP Absorbed
2 25% SP Absorbed
3 50% SP Absorbed
4 75% SP Absorbed
5 100% SP Absorbed, 1% HP Absorbed
(отменяет заклинание имеющую каст/направление противник)

Free Cast (Skill ID# 278)
Type: Passive Max Level: 10
Requirements: Cast Cancel Level 1
Required For: Auto Spell (L4), Memorize (L5 Professor).
Effect: Allows movement and attack while casting spells.
Level Description
1 30% Move Speed/55% ATK Speed
2 35% Move Speed/60% ATK Speed
3 40% Move Speed/65% ATK Speed
4 45% Move Speed/70% ATK Speed
5 50% Move Speed/75% ATK Speed
6 55% Move Speed/80% ATK Speed
7 60% Move Speed/85% ATK Speed
8 65% Move Speed/90% ATK Speed
9 70% Move Speed/95% ATK Speed
10 75% Move Speed/100% ATK Speed
(во время загрузки можно передвигаться)

Auto Spell (Skill ID# 279) iRO Name: Hindsight
Type: Active Max Level: 10
Requirements: Free Cast Level 4
Required For: Abracadabra (L5), Memorize (L1 Professor), Double Casting (L1 Professor).
SP Cost: 35
Target: Self
Cast Time: 3 sec
Duration: 90 + 30*SkillLV sec
Effect: Every time the caster does a melee attack (which does NOT have to hit) there is a chance that he automatically casts a certain spell. The Sage must know the autocasted spell, and the SP Cost for them is 2/3 the normal cost. If a chosen skill is level 3, Auto Spell casts the skill with a level of 1 to 3 randomly with a chance of casting the level 1 version 50% of the time, the level 2 version 35% of the time, and the level 3 version 15% of the time.
Level Description
1 up to LV 3 Napalm Beat / 7% overall autocast chance
2 up to LV 1 Elemental Bolt / 9% overall autocast chance
3 up to LV 2 Elemental Bolt / 11% overall autocast chance
4 up to LV 3 Elemental Bolt / 13% overall autocast chance
5 up to LV 1 Soul Strike / 15% overall autocast chance
6 up to LV 2 Soul Strike / 17% overall autocast chance
7 up to LV 3 Soul Strike / 20% overall autocast chance
8 up to LV 1 Fire Ball / 22% overall autocast chance
9 LV 2 Fire Ball / 23% cast chance
10 LV 1 Frost Diver / 25% cast chance
(при использования скила есть шанс при физ атаке нанести магическую(при выбирание какой скил будет выпадать)с линком болты летят 10 уровня+деуствует дабл кастинг)

Flame Launcher (Skill ID# 280) iRO Name: Endow Blaze
Type: Active Max Level: 5
Requirements: Fire Bolt Level 1, Advanced Book Level 5
Required For: Volcano (L2)
SP Cost: 40
Target: Ally Range: 9 cells
Cast Time: 3 sec After Cast Delay: 1 sec
Duration: 20 min, 30 min at LV 5
Item Required: 1 Red Blood
Effect: Enchants a weapon with the fire element. There is a chance of weapon breakage upon enchantment. You will need a Blacksmith or a Repair NPC to repair the weapon.
Level Description
1 70% Chance to Work
2 80% Chance to Work
3 90% Chance to Work
4 100% Chance to Work
5 100% Chance to Work, 30 min duration
(зачаровывает оружие элементом огонь)

Frost Weapon (Skill ID# 281) iRO Name: Endow Tsunami
Type: Active Max Level: 5
Requirements: Cold Bolt Level 1, Advanced Book Level 5
Required For: Deluge (L2)
SP Cost: 40
Target: Ally Range: 9 cells
Cast Time: 3 sec After Cast Delay: 1 sec
Duration: 20 min, 30 min at LV 5
Item Required: 1 Crystal Blue
Effect: Enchants a weapon with the ice element. There is a chance of weapon breakage upon enchantment. You will need a Blacksmith or a Repair NPC to repair the weapon.
Level Description
1 70% Chance to Work
2 80% Chance to Work
3 90% Chance to Work
4 100% Chance to Work
5 100% Chance to Work, 30 min duration
(зачаровывает оружие элементом вода)

Lightning Loader (Skill ID# 282)
Type: Active Max Level: 5
Requirements: Lightning Bolt Level 1, Advanced Book Level 5
Required For: Violent Gale (L2)
SP Cost: 40
Target: Ally Range: 9 cells
Cast Time: 3 sec After Cast Delay: 1 sec
Duration: 20 min, 30 min at LV 5
Item Required: 1 Wind of Verdure
Effect: Enchants a weapon with the wind element. There is a chance of weapon breakage upon enchantment. You will need a Blacksmith or a Repair NPC to repair the weapon.
Level Description
1 70% Chance to Work
2 80% Chance to Work
3 90% Chance to Work
4 100% Chance to Work
5 100% Chance to Work, 30 min duration
(зачаровывает оружие элементом воздух)

Seismic Weapon (Skill ID# 283)
Type: Active Max Level: 5
Requirements: Stone Curse Level 1, Advanced Book Level 5
Required For: Earth Spike (L1)
SP Cost: 40
Target: Ally Range: 9 cells
Cast Time: 3 sec After Cast Delay: 1 sec
Duration: 20 min, 30 min at LV 5
Item Required: 1 Green Live
Effect: Enchants a weapon with the earth element. There is a chance of weapon breakage upon enchantment. You will need a Blacksmith or a Repair NPC to repair the weapon.
Level Description
1 70% Chance to Work
2 80% Chance to Work
3 90% Chance to Work
4 100% Chance to Work
5 100% Chance to Work, 30 min duration
(зачаровывает оружие элементом земля)

Dragonology (Skill ID# 284)
Type: Passive Max Level: 5
Requirements: Advanced Book Level 9
Required For: Spider Web (L4 Professor).
Effect: Increases Attack Power, MATK and DEF against Dragon type monsters by 4% per SkillLV. Also passively increases your INT depending on SkillLV.
Level Description
1 +4% MATK and DEF, +1 INT
2 +8% MATK and DEF, +1 INT
3 +12% MATK and DEF, +2 INT
4 +16% MATK and DEF, +2 INT
5 +20% MATK and DEF, +3 INT
(без коминтариев ерунда)

Volcano (Skill ID# 285)
Type: Active, Area Enchantment Max Level: 5
Requirements: Flame Launcher Level 2
Required For: Land Protector (L3)
SP Cost: 50 - 2*SkillLV
Target: 7x7 cells Area Range: 2 cells
Cast Time: 5 sec After Cast Delay: 1 sec
Duration: SkillLV min
Item Required: 1 Yellow Gemstone
Effect: This skill enchants an area and buffs up all Fire elemental attacks inside of it and the attacks of those who are Fire elemental, i.e. wearing Pasana carded armor. This skill (like the others) cannot be cast over one another or double cast on top of it. You can only have one area enchantment out. Ice Wall can't be cast on a Volcano. It will last SkillLV minutes. The skill level determines the % Fire elemental attacks get amplified, the amount of ATK Fire elemental armor wearers get. Requires 1 Yellow Gemstone to use.
Level Description
1 +10% DMG for Fire Attacks / +10 ATK for Fire armor wearer
2 +14% DMG for Fire Attacks / +20 ATK for Fire armor wearer
3 +17% DMG for Fire Attacks / +30 ATK for Fire armor wearer
4 +19% DMG for Fire Attacks / +40 ATK for Fire armor wearer
5 +20% DMG for Fire Attacks / +50 ATK for Fire armor wearer
(Кидать на себя дает дамаг типом фаер болт)

Deluge (Skill ID# 286)
Type: Active, Area Enchantment Max Level: 5
Requirements: Frost Weapon Level 2
Required For: Land Protector (L3), Wall of Fog (L2).
SP Cost: 50 - 2*SkillLV
Target: 7x7 cells Area Range: 2 cells
Cast Time: 5 sec After Cast Delay: 1 sec
Duration: SkillLV min
Item Required: 1 Yellow Gemstone
Effect: In the area of effect all Water elemental attacks are amplified and the Maximum HP of anyone who is wearing water armor (i.e. Swordfish carded) is increased. You can only have one area enchantment out. Waterball and Aqua Benedicta can be cast on a Deluge. Also note that using these skills on Deluge will deplete the cells of water in it. This skill (like the others) cannot be cast over one another or double cast on top of itself. Ice Wall cannot be cast on a Deluge. Requires 1 Yellow Gemstone to use.
Level Description
1 +10% DMG from Water Attacks / +5% Maximum HP for Water Armor
2 +14% DMG from Water Attacks / +9% Maximum HP for Water Armor
3 +17% DMG from Water Attacks / +12% Maximum HP for Water Armor
4 +19% DMG from Water Attacks / +14% Maximum HP for Water Armor
5 +20% DMG from Water Attacks / +15% Maximum HP for Water Armor
(Кидать на себя дает дамаг типом колд болт)

Violent Gale (Skill ID# 287) iRO Name: Whirlwind
Type: Active, Area Enchantment Max Level: 5
Requirements: Lightning Loader Level 2
Required For: Land Protector (L3), Wall of Fog (L2 Professor).
SP Cost: 50 - 2*SkillLV
Target: 7x7 cells Area Range: 2 cells
Cast Time: 5 sec After Cast Delay: 1 sec
Duration: SkillLV min
Item Required: 1 Yellow Gemstone
Effect: In a Violent Gale, all Wind elemental attacks get amplified and the Flee Rate of Wind elemental players (i.e. Dokebi carded armor wearers) is increased. Also, Fire Wall lasts 150% longer in a Violent Gale. You can't cast Ice Wall on a Violent Gale. You can only have one area enchantment out. This skill (like the others) cannot be cast over one another or double cast on top of itself. Requires 1 Yellow Gemstone to use.
Level Description
1 +10% DMG for Wind Attacks / +3 Flee Rate for Wind Armor
2 +14% DMG for Wind Attacks / +6 Flee Rate for Wind Armor
3 +17% DMG for Wind Attacks / +8 Flee Rate for Wind Armor
4 +19% DMG for Wind Attacks / +12 Flee Rate for Wind Armor
5 +20% DMG for Wind Attacks / +15 Flee Rate for Wind Armor
(Кидать на себя дает дамаг типом лайт болт)

Land Protector (Skill ID# 288) iRO Name: Magnetic Earth
Type: Active, Area Enchantment Max Level: 5
Requirements: Volcano Level 3, Deluge Level 3, Violent Gale Level 3
Required For: Abracadabra (L1)
SP Cost: 70 - 4*SkillLV
Target: See Below Range: 2 cells
Cast Time: 5 sec After Cast Delay: 1 sec
Duration: 75 + 45*SkillLV sec
Item Required: 1 Blue Gemstone, 1 Yellow Gemstone
Effect: Shields an area from all area spells. Any skills that target the ground do not deal damage or do their effect. Skills such as Storm Gust, Hammer Fall, Fire Wall, etc. will do nothing. Also removes any area spells already placed in the area. Requires 1 Yellow Gemstone and 1 Blue Gemstone to use.
Level Description
1 7x7 Area
2 7x7 Area
3 9x9 Area
4 9x9 Area
5 11x11 Area
(в зоне действия этого скила отменяются все зональные заклинания(если кто не знает зональные заклинания это типа гаст/драйв)

Dispell (Skill ID# 289)
Type: Active Max Level: 5
Requirements: Spell Breaker Level 3
Required For: Abracadabra (L1), Soul Burn (L3 Professor).
SP Cost: As casted spell
Target: Enemy Range: 9 cells
Cast Time: 2 sec
Item Required: 1 Yellow Gemstone
Effect: Cancel all magical effects on target. Chance of success based on skill level and enemy MDEF with a base chance of 50%+10*SkillLV%. Requires 1 Yellow Gemstone to use.
Level Description
1 60% Base Success Rate
2 70% Base Success Rate
3 80% Base Success Rate
4 90% Base Success Rate
5 100% Base Success Rate
(вот это изюминка профа снимает все касты с противника(кроме фп)

Abracadabra (Skill ID# 290) iRO Name: Hocus-pocus
Type: Random Max Level: 10
Requirements: Auto Spell Level 5, Land Protector Level 1, Dispell Level 1
SP Cost: 50
Target: Random
Cast Time: As casted spell After Cast Delay: As casted spell
Duration: As casted spell
Item Required: 1 Yellow Gemstone
Effect: Casts a random skill (can be ANY player skill e.g. Auto Counter or Hide and some special skills) at your own skill level. May produce some odd and funny effects. Requires 1 Yellow Gemstones to use, and anything the produced skill would require e.g. Trap, Blue Gem, Red Gem or Paintbrush. The produced skill will change in a random pattern with each cast. Even with catalyst reducing items (Mistress Card) or buffs (Bard/Dancer Into the Abyss) the cost will not drop below 1 Yellow Gemstone. A For-Fun-Skill.
(изпользует 2 еллоу гем стона дает рандомный скил)

Create Converter - Quest Skill (Skill ID# 1007)
Type: Active Max Level: 1
SP Cost: 30
Effect: Create an "Elemental Converter" item.
Recipes:
- Flame Elemental Converter: 3 Scorpion Tail + 1 Empty Scroll
- Seismic Elemental Converter: 3 Horn + 1 Empty Scroll
- Lightning Elemental Converter: 3 Rainbow Shell + 1 Empty Scroll
- Frost Elemental Converter: 3 Snail's Shell + 1 Empty Scroll
Can be learnt from: Sage Platinum Skills Quests
(создает конверты изменяющие элемент оружия/или противника на которого направленно заклинания)

Elemental Change Water - Quest Skill (Skill ID# 1008)
Type: Active Max Level: 1
SP Cost: 30
Target: Monster Range: 9 cells (eAthena)
Attack Type: Water Property
Cast Time: 2 sec After Cast Delay: 1 sec
Item Required: 1 Frost Elemental Converter
Effect: Change the target monster's elemental property to Water, uses up a Frost Elemental Converter.
Can be learnt from: Sage Platinum Skills Quests

Elemental Change Earth - Quest Skill (Skill ID# 1017)
Type: Active Max Level: 1
SP Cost: 30
Target: Monster Range: 9 cells (eAthena)
Attack Type: Earth Property
Cast Time: 2 sec After Cast Delay: 1 sec
Item Required: 1 Seismic Elemental Converter
Effect: Change the target monster's elemental property to Earth, uses up a Seismic Elemental Converter.
Can be learnt from: Sage Platinum Skills Quests

Elemental Change Fire - Quest Skill (Skill ID# 1018)
Type: Active Max Level: 1
SP Cost: 30
Target: Monster Range: 9 cells (eAthena)
Attack Type: Fire Property
Cast Time: 2 sec After Cast Delay: 1 sec
Item Required: 1 Flame Elemental Converter
Effect: Change the target monster's elemental property to Fire, uses up a Flame Elemental Converter.
Can be learnt from: Sage Platinum Skills Quests

Elemental Change Wind - Quest Skill (Skill ID# 1019)
Type: Active Max Level: 1
SP Cost: 30
Target: Monster Range: 9 cells (eAthena)
Attack Type: Wind Property
Cast Time: 2 sec After Cast Delay: 1 sec
Item Required: 1 Lightning Elemental Converter
Effect: Change the target monster's elemental property to Wind, uses up a Lightning Elemental Converter.

Increase SP Recovery (Skill ID# 9) kRO Name: Increase Spiritual Power
Type: Passive Max Level: 10
Required For: Resurrection (L4 Priest), Basilica (L1 High Priest), Assumptio (L3 High Priest), Meditatio (L5 High Priest), Soul Drain (L5 High Wizard), Magic Crasher (L1 High Wizard), Mind Breaker (L3 Professor), Health Conversion (L1 Professor).
Effect: Recovers SkillLV*(Maximum SP/500 + 3) SP per 10 full seconds when standing still and increases the efficiency of SP recovering items by +2% per SkillLV.
Level Description
1 +3SP/10sec,items +2%
2 +6SP/10sec,items +4%
3 +9SP/10sec,items +6%
4 +12SP/10sec,items +8%
5 +15SP/10sec,items +10%
6 +18SP/10sec,items +12%
7 +21SP/10sec,items +14%
8 +24SP/10sec,items +16%
9 +27SP/10sec,items +18%
10 +30SP/10sec,items +20%

Sight (Skill ID# 10)
Type: Active Max Level: 1
Required For: Fire Wall, Sight Trasher (Wizard)
SP Cost: 10
Target: Self Range: 7x7 cells
Attack Type: Fire Property
Cast Time: Instant
Duration: 10 sec
Effect: Nullifies the Hide, Tunnel Drive and Cloaking effects within range.

Napalm Beat (Skill ID# 11)
Type: Offensive Max Level: 10
Required For: Jupiter Thunder (Wizard L1), Safety Wall (L7), Soul Strike (L4), Napalm Vulcan (L5 High Wizard).
SP Cost: L1-3 9 SP, L4-6 12 SP, L7-9 15 SP, L10 18 SP
Target: 1 Range: 9 cells
Attack Type: Sense / Ghost Property
Cast Time: 1 sec After Cast Delay: L1-3 1 sec, L4-5 0.9 sec, L6-7 0.8 sec, L8 0.7 sec, L9 0.6 sec, L10 0.5 sec
Effect: Hits every Enemy in a 3x3 area around the target for an MATK of 70% + 10%*SkillLV. This damage is spread equally between all targets. For example, if 3 monsters are hit, then each takes 1/3rd of the damage a single target would take.
Level Description
1 80% MATK Damage
2 90% MATK Damage
3 100% MATK Damage
4 110% MATK Damage
5 120% MATK Damage
6 130% MATK Damage
7 140% MATK Damage
8 150% MATK Damage
9 160% MATK Damage
10 170% MATK Damage

Safety Wall (Skill ID# 12)
Type: Active Max Level: 10
Requirements: Napalm Beat Level 7, Soul Strike Level 5
Required For: Magnus Exorcismus (Priest L1)
SP Cost: L1-3: 30, L4-6: 35, L7-10: 40
Target: 1 cell Range: 9 cells
Attack Type: Sense / Ghost Property
Cast Time: (4.5 - 0.5*SkillLV) sec, minimum: 1 sec
Duration: 5*SkillLV sec OR 1+SkillLV Physical attacks, whichever ends first.
Item Required: 1 Blue Gemstone
Effect: Creates a Safety Wall effect in 1 cell. The effect will protect anyone standing on that cell from 1+SkillLV Physical attacks. The attacks do not have to hit to count against the total number of protected hits. Multiple Safety Walls do not stack on one cell. Skills from monsters closer than 4 cells are considered as melee attacks.
Level Description
1 2 Protected Hits
2 3 Protected Hits
3 4 Protected Hits
4 5 Protected Hits
5 6 Protected Hits
6 7 Protected Hits
7 8 Protected Hits
8 9 Protected Hits
9 10 Protected Hitst
10 11 Protected Hits

Soul Strike (Skill ID# 13)
Type: Offensive, Level Selectable Max Level: 10
Requirements: Napalm Beat Level 4
Required For: Safety Wall (L5), Soul Drain (L7 High Wizard)
SP Cost: 15+3*SkillLV for odd LVs and 8+3*SkillLV for even LVs
Target: 1 Enemy Range: 9 cells
Attack Type: Sense / Ghost Property
Cast Time: 0.5 sec After Cast Delay: (1.0 + 0.2*[SkillLV/2 rounded up]) sec for odd LVs and (0.8 + 0.2*[SkillLV/2]) sec for even LVs
Effect: Hits the target with [SkillLV/2 + 1] bolts for 1*MATK. Does extra 5% damage per SkillLV to Undead.
Level Description
1 1 Spirit
2 1 Spirit fast cast
3 2 Spirits
4 2 Spirits fast cast
5 3 Spirits
6 3 Spirits fast cast
7 4 Spirits
8 4 Spirits fast cast
9 5 Spirits
10 5 Spirits fast cast

Cold Bolt (Skill ID# 14)
Type: Offensive, Level Selectable Max Level: 10
Required For: Frost Diver (L5), Water Ball (L1 Wizard), Frost Weapon (L1 Sage)
SP Cost: 10 + 2*SkillLV
Target: 1 Enemy Range: 9 cells
Attack Type: Water Property
Cast Time: (0.7*SkillLV) sec After Cast Delay: 0.8 + (0.2*SkillLV) sec
Effect: Hits the targeted enemy with 1 Water property Bolt per SkillLV for 1*MATK damage each.

Frost Diver (Skill ID# 15)
Type: Offensive Max Level: 10
Requirements: Cold Bolt Level 5
Required For: Ice Wall (L1 Wizard), Storm Gust (L1 Wizard)
SP Cost: 26 - SkillLV
Target: 1 Enemy Range: 9 cells
Attack Type: Water Property
Cast Time: 0.8 sec After Cast Delay: 1.5 sec
Duration: 3*SkillLV sec
Effect: Hits the target for an MATK of 100% + 10%*SkillLV Water Element. In addition, has a 35% + 3%*SkillLV chance of causing the Frozen effect to the target. Undead and Boss monsters cannot be Frozen. Water and Fire element monsters have a greatly reduced chance of being Frozen. The magic defense of the target affects the time, chance frozen. A Frozen target cannot move for the duration of the spell (no walking, attacking or skill use), count as having Water1 element. The Frozen effect is broken if any damage is caused to the target or the spell Lex Aeterna is used on the target.
Level Description
1 38% Success / 110% MATK 25 SP
2 41% Success / 120% MATK 24 SP
3 44% Success / 130% MATK 23 SP
4 47% Success / 140% MATK 22 SP
5 50% Success / 150% MATK 21 SP
6 53% Success / 160% MATK 20 SP
7 56% Success / 170% MATK 19 SP
8 59% Success / 180% MATK 18 SP
9 62% Success / 190% MATK 17 SP
10 65% Success / 200% MATK 16 SP

Stone Curse (Skill ID# 16)
Type: Active Max Level: 10
Required For: Earth Spike (L1 Wizard), Ice Wall (L1 Wizard), Seismic Weapon (L1 Sage)
SP Cost: 26 - SkillLV
Target: 1 Enemy Range: 2 cells
Attack Type: Earth Property
Cast Time: 1 sec
Duration: 9 + SkillLV sec
Item Required: 1 Red Gemstone
Effect: Has a (20% + 4%*SkillLV) chance of causing the Stone Curse effect to the targeted enemy. The Stone Curse effect changes the targets element into Earth 1, gives +25% MDEF and -50% Def and reduces the targets HP by 1% of Maximum HP every 5 seconds (cannot drop below 25% of Maximum HP). Boss monsters cannot be Stone Cursed. Lex Aeterna and Steal cannot be used on a Stone Cursed target. Range is 2!! cells. From LV 6 on it no longer uses up a Gemstone if it fails.
Level Description
1 24% Success Chance 25 SP
2 28% Success Chance 24 SP
3 32% Success Chance 23 SP
4 36% Success Chance 22 SP
5 40% Success Chance 21 SP
6 44% Success Chance 20 SP
7 48% Success Chance 19 SP
8 52% Success Chance 18 SP
9 56% Success Chance 17 SP
10 60% Success Chance 16 SP

Fire Ball (Skill ID# 17)
Type: Offensive Max Level: 10
Requirements: Fire Bolt Level 4
Required For: Fire Wall (L5).
SP Cost: 25
Target: 1 Enemy Range: 9 cells
Attack Type: Fire Property [Splash Damage, 2 cells]
Cast Time: LV 1-5 1.5 sec, LV 6-10 1 sec After Cast Delay: 1.5 sec, LV 6-10 1 sec
Effect: Hits every enemy in a 5x5 area around the target with an MATK of 70% + 10%*SkillLV and Fire Element. After SkillLV 6, it has a reduced cast / after-Cool Down.
Level Description
1 80% MATK
2 90% MATK
3 100% MATK
4 110% MATK
5 120% MATK
6 130% MATK
7 140% MATK
8 150% MATK
9 160% MATK
10 170% MATK

Fire Wall (Skill ID# 18)
Type: Active Max Level: 10
Requirements: Sight Level 1, Fire Ball Level 5
Required For: Fire Pillar (L1 Wizard)
SP Cost: 40
Target: 1 cell Range: 9 cells
Attack Type: Fire Property
Cast Time: (2.15 - 0.15*SkillLV) sec
Duration: (4 + SkillLV) sec
You cannot cast more than 3 instances of this skill before the first one expires.
Knockback: 1 cells (Except during Guild War Siege)
Effect: Creates 3 cells of the Fire Wall effect in a line perpendicular to the line between the caster and the targeted cell. Each cell can deliver up to 4 + SkillLV Fire Element hits at MATK*0.5 before its effect is drained. When cast diagonal a wall of two rows cells will appear with 3 cells in the first and 2 cells in the last row.
Level Description
1 5 Hits, 5 sec (Duration)
2 6 Hits, 6 sec
3 7 Hits, 7 sec
4 8 Hits, 8 sec
5 9 Hits, 9 sec
6 10 Hits, 10 sec
7 11 Hits, 11 sec
8 12 Hits, 12 sec
9 13 Hits, 13 sec
10 14 Hits, 14 sec

Fire Bolt (Skill ID# 19)
Type: Offensive, Level Selectable Max Level: 10
Required For: Fire Ball (L4), Flame Launcher (L1 Sage)
SP Cost: 10 + 2*SkillLV
Target: 1 Enemy Range: 9 cells
Attack Type: Fire Property
Cast Time: (0.7*SkillLV) sec After Cast Delay: 0.8 + (0.2*SkillLV) sec
Effect: Hits the targeted enemy with 1 Fire Element Bolt per SkillLV for 1*MATK each.

Lightning Bolt (Skill ID# 20)
Type: Offensive, Level Selectable Max Level: 10
Required For: Jupiter Thunder (L1 Wizard), Sight Trasher (L1 Wizard), Thunder Storm (L4), Water Ball (L1 Wizard), Lightning Loader (L1 Sage)
SP Cost: 10 + 2*SkillLV
Target: 1 Enemy Range: 9 cells
Attack Type: Wind Property
Cast Time: (0.7*SkillLV) sec After Cast Delay: 0.8 + (0.2*SkillLV) sec
Effect: Hits the targeted enemy with 1 Wind Element Bolt per SkillLV for 1*MATK each.

Thunder Storm (Skill ID# 21)
Type: Offensive Max Level: 10
Requirements: Lightning Bolt Level 4
Required For: Lord of Vermillion (L1 Wizard), Meteor Storm (L1 Wizard).
SP Cost: 24 + 5*SkillLV
Target: cell Range: 9 cells
Attack Type: Wind Property
Cast Time: 1*SkillLV sec After Cast Delay: 2 sec
Duration: 0.2*SkillLV sec
Effect: Hits every Enemy in a 5x5 area around the targeted cell with 1 Wind Element Bolt per level at a rate of 1 bolt every 0.2 seconds. Each bolt does 0.8*MATK Wind element damage.
Level Description
1 1 Bolt
2 2 Bolts
3 3 Bolts
4 4 Bolts
5 5 Bolts
6 6 Bolts
7 7 Bolts
8 8 Bolts
9 9 Bolts
10 10 Bolts

Energy Coat - Quest Skill (Skill ID# 157)
Type: Active Max Level: 1
SP Cost: 30
Target: Self
Cast Time: 5 sec
Duration: 5 minutes or until 0 SP
Effect: Reduces damage from Physical attacks (punching, weapons and skills using weapons) by draining SP. Damage reduction is better and SP lost is higher with higher SP.

ну вот впринцепи всё

 
DevilCoreДата: Вторник, 18.11.2008, 19:15 | Сообщение # 2
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Нах скилы?)
Quote (Bushi)
-Ботинки-Слипы(я думаю самое оптимальное)-

Мм слипы уже не тру терь рулить будут варианты и тидалы.


 
Bushi1Дата: Вторник, 18.11.2008, 20:13 | Сообщение # 3
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а кули?пускай читают=) dry dry
 
DevilCoreДата: Вторник, 18.11.2008, 23:11 | Сообщение # 4
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Quote (Bushi)
а кули?пускай читают=) dry dry

XDDD
Как говорится чтобы понять игру на хай рейтах надо понять игру на лоу рейтах))
А я тока ща на лоу пошел))
Буите читать мои гайды))


 
KentyxaДата: Среда, 19.11.2008, 00:22 | Сообщение # 5
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ред валю наф))) браун рулит)) happy happy
 
ChitReaLLДата: Среда, 19.11.2008, 00:36 | Сообщение # 6
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ред валя ненужна))) а в целом норм гайд))) тока без рук и БМа гайд не поможет))))) cool cool cool

 
DevilCoreДата: Среда, 19.11.2008, 08:32 | Сообщение # 7
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Да еще в аксесы сирому мона вставить 25%колд болт дамаг дает.

 
Bushi1Дата: Среда, 19.11.2008, 14:46 | Сообщение # 8
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этой карты нету так же как и ифрита
 
DevilCoreДата: Среда, 19.11.2008, 14:50 | Сообщение # 9
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Quote (Bushi)
этой карты нету так же как и ифрита

импа =/


 
Bushi1Дата: Среда, 19.11.2008, 15:47 | Сообщение # 10
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а точно...
 
NelisesДата: Суббота, 22.11.2008, 11:12 | Сообщение # 11
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(варианты и тидалы) Что ето моно по английски очень интересно... и где их взять) ща просто почему то не работает РО вот и пишю тут сижу wacko

Раздавайте и качайте NNTT.ORG
 
KentyxaДата: Четверг, 27.11.2008, 00:01 | Сообщение # 12
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да какие нафиг тидалы, чо на слипы не набить денег?)))
 
TormentorДата: Четверг, 27.11.2008, 06:44 | Сообщение # 13
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Слипниры это ваще год лайк эквип. Еще и со слотом!(мего чит)

 
DevilCoreДата: Четверг, 27.11.2008, 12:11 | Сообщение # 14
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Quote (Kentyxa)
да какие нафиг тидалы, чо на слипы не набить денег?)))

Слипы уже не тру епт) Блесы дают аги и блес,а то что слипы токо инкриз аги оставляют это фигня 1 диспел и нету нефига). А варианты это Variant's Shoes падают из Beelzebub дают 10% макс хп/сп. Зависит от заточки. Чем выше заточка тем меньше %.А тидалы +9 это лучше чем слипы).


 
KentyxaДата: Четверг, 27.11.2008, 18:15 | Сообщение # 15
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Sleipnir
1. Слипы не дают аги ап, они увеличивают скорость передвижения, а это не диспелится.
2. Слипы дают 20% хп/сп + 1 слот. С грин ферусом или матиром выйдет 30% хп
Variant Shoes
1. 20% хп/сп, причем при заточке % к хп уменьшается, то есть +5 варианты дают 15% хп/сп
2. нет слота
Tidal Boots
1. 10% хп, сопротивление Water атакам на 5% (если комбо с Wool Scarf)
2. 1 слот

Ну и чо лучше)))

 
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